SERVICES: Game Design
TOOLS: Microsoft Visio, LyN Engine, Jira, Hansoft, Fogbugz, Perforce
PERIOD: 2008 to 2009
Platforms: PlayStation 3, Xbox 360
STUDIO: Ubisoft Entertainment (Singapore)
Details: Worked on Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled (2009) which was Ubisoft Singapore's first project. It is a remake of an existing arcade game for the PlayStation 3 and Xbox 360. It was released worldwide on August 5, 2009 on Xbox Live Arcade and September 10, 2009 on the PlayStation Network. The game was a commercial success, moving more than 444,000 units during its time on Xbox Live Arcade. It also was the top downloadable title on the North American PlayStation Network the month of its release.
SUMMARY OF RESPONSIBILITIES
I was a game designer for the project working alongside 20+ heavy-hitters under a strict deadline. This game was produced and shipped in under a year.
I created premise and formalized the official game design document for the game.
I designed and structured the player characters, bosses, enemies and weapons.
I worked closely with the other leads in weekly playtests of the game to determine its replay value and the game's overall performance as an enhanced remake of the 1991 side scrolling beat 'em up arcade game.
"COWABUNGA!!!"

- Teenage Mutant Ninja Turtles

While sitting around the sewer watching television, Leonardo, Raphael, Michelangelo, Donatello, and Master Splinter witness a giant android ripping the Statue of Liberty from the ground, terrifying hundreds of tourists. Use pizza power-ups and huge body slams to make your way backwards and forwards through history in an attempt to restore peace to the Big Apple.
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